Setting for a RPG
This japanese restaurant is the setting for a RPG. All textures are handpainted and there is also a spec map available. Some of them needed a normal map too.
The models were created in Maya, whereas the whole location were build in Unity.
The models were created in Maya, whereas the whole location were build in Unity.
Carmilla
This is a video game character I created. Her name is Carmilla, based on the character of the gothic novel by Joseph Sheridan Le Fanu.
The polycount given was at 6000 Tris. Next to the color map, there is also a spec map. The character were created in Maya and the maps were handdrawn in Photoshop.
The polycount given was at 6000 Tris. Next to the color map, there is also a spec map. The character were created in Maya and the maps were handdrawn in Photoshop.
Sculpting
The old woman was also build up on a base mesh made in Maya.
Nintendo 3DS
This is a High Poly Model of the Nintendo 3DS. It is rendered with Mental Ray using a standard 3-Point-Light Setup.
Living Room
This is a living room I created a while ago. It is rendered with Mental Ray using
Global Illumination and Final Gathering.
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