3D Design

Setting for a RPG

This japanese restaurant is the setting for a RPG. All textures are handpainted and there is also a spec map available. Some of them needed a normal map too. 
The models were created in Maya, whereas the whole location were build in Unity. 




Carmilla 

This is a video game character I created. Her name is Carmilla, based on the character of the gothic novel by Joseph Sheridan Le Fanu.
The polycount given was at 6000 Tris. Next to the color map, there is also a spec map. The character were created in Maya and the maps were handdrawn in Photoshop. 





Sculpting

This tree is based on ZSpheres. Several Modeling Techniques were used to create it.


The young woman was based on a woman bust made in Maya. The Hair and Eyes were added in ZBrush. 




The old woman was also build up on a base mesh made in Maya.


Nintendo 3DS

This is a High Poly Model of the Nintendo 3DS. It is rendered with Mental Ray using a standard 3-Point-Light Setup. 



Living Room


This is a living room I created a while ago. It is rendered with Mental Ray using 
Global Illumination and Final Gathering. 








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